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[Shops/Currency Information]

Bank Account: Each member gets a bank account, based on how much IP you deposit, you will get a 4% gain per week. By the end of the month, and you have not taken any IP out of your account, you gain a percentage increase in how much you earn by 4% more each month for your bank account. You can also withdrawl funds from your account as well. Each member gets starting funds in their bank accounts of 200 IP.

IP Posting: You gain 2 IP per line, and you can write about anything you want to write about. IP posts have an unlimited amount of posts allowed per day. So go at it, and have fun IP Posting. In IP posting, you can post about anything your little heart desires. Just make sure it's nothing terribly offensive, hateful, or prejudice.To veiw posts at the standard rate, veiw them with medium font, and with a resolution of 800 x 600.

Carrying Ammount Information: Each fighter has an ammount of items they can carry, bellow is a chart of how much you can carry. Just remember not to surpass it I mean honestly, have you ever seen a Z Fighter have alot of items with them? The smaller items like a single senzu bean, and larger items like the upgrades don't count. You can only have one weapon, and armor at your disposel that can increase stats. Remember this because i dont wanna have to thwap you from long distance. However, if by some miricle you manage to reach a whopping 6 billion you may carry as many items as you want, no strings attatched. This does not apply to smaller items such as sensu beans.

100,000 - 1,500,000 PL / 15 items max
1,500,000 - 50,000,000 PL / 25 items max
50,000,000 - 400,000,000 PL / 35 items max
400,000,000 - 800,000,000 PL / 45 items max
800,000,000 - 1,500,000,000 PL / 55 items max
1,500,000,000 - 3,500,000,000 PL / 80 items max
3,500,000,000 - 6,000,000,000 PL / unlimited items max

Information on weapons: The only two things that can be combined together are the mystic blades and the super saiya-jinn armor. When you purchase an upgrade, you may not upgrade your weapons again until 1 week has passed for you. People may not steal someone elses weapons. Weapons can be destroyed, if the powerlevel the sword adds to you is less then the attack, then it won't defend against that attack. When your weapon is in need of repair, you can use the weapons repair service to repair it, but be warned. You cannot use it for 24 hours afterwards.

Information on ships: Each ship has a powerlevel, this is for combat only and does not add the powerlevel onto your Base or Maximum Powerlevel. I designed these ships with powerlevels so people could have ship battles or whatever their hearts desires for them. Or for example, you want to chase someone down and launch a genocide attack on them. And they are in their ship, if the attack is less then the Powerlevel the ship has. The ship is still in tact, but if your attack is higher, the attack can break into the ship and will engage the person your fighting. No ship has a weapon, and never will, and to make sure people dont go running off with other peoples ships. You may only attack any ship if the pilot is inside it. You can upgrade or fix your ships if you have the need to, but like fixing a weapon it takes a full 24 hours before you can use it again.

Weapon/Armor Repair - 200 IP
When your sword, armor, of weapon-armor is damaged or destroyed. By taking the peices from the remains of the armor, Capsule Copr can repair and restore it to its original shape and condition.

Pod/Ship/Station Repair/Upgrade - 300 IP
If your ship, space pod, or station is in need of serious repair, or needs its Powerlevel increased by 10,000,000. Capsule Copr can upgrade or restore it into its original shape.

Saiya-jinn Space Pod - 50 IP
A space ship with only enough room for one person, takes about 2 posts to reach a planet in another distant solar system/galaxy. Has a powerlevel of 500,000.

Ginyu Space Pod - 100 IP
An upgraded variation of the Saiya-Jinn Space Pod, but can takes half a post to reach another location in space. Has a powerlevel of 1,600,000.

Capsule Corp Space Pod - 200 IP
A larger spacepod built like a house, and a gravity room. (refer to notes for gravity training.) Takes 1 posts to reach another location in space. Has enough room in it for 4 people to live in for the entire trip to the intended location. Has a powerlevel of 2,500,000.

Arch Ship - 500 IP
The type of ship the Ice-jinn use to travel around in. Its a mobile base that can travel to other solar systems in less then 2 posts. Has 5 rejuvination v2 chambers inside. And also 5 places to store 30 items. Each space can be used per person, or however you wish to use them. Has a powerlevel of 50,000,000.

Massive Station - 700 IP
A very large ship with enough room for an army to train and live in, comes with a built in gravity room. Has 10 rejuvination v2 and v1 chambers in it (refer to notes on the rejuvination chambers) Has an armory for an entire army. The list goes on, takes about 3 posts to reach another distant solar system/galaxy. Also comes with a v2 ship mount scouter built into the computer systems. Has a Powerlevel of 100,000,000. Also comes with a gravity chamber in it. (refer to notes for gravity training.)

Namekian Fighting Outfit - 100 IP
A fighting uniform made of sturdy fibers, and lightweight materials. Adds a powerlevel of 500,000.

Wrap Belt - 50 IP
A belt that wraps around clothing to keep the clothing tightened. Adds a powerlevel of 100,000.

Ki Gloves - 90 IP
Gloves made from special light weight fibers to allow a fighter to channel their energy better then they could before. Adds 75,000 PL and 50 Ki permanently.

Combat Armor - 100 IP
A special armor crafted and created by the Ice-jinn's forces. The materials are of unknown origin, and cannot be duplicated or modified by earth scientists, or capsule corp. Has shoulder , and/or hip pads. Adds PL of 250,000 durring combat. Fits all sizes and shapes of any fighter.

Super Saiya-jinn Armor - 150 IP
Created by Bulma from the design of the armor Vegeta had last stolen from Freizas ship. Doesn't have shoulder or hip pads. Fits all sizes, adds more agility. Adds PL of 1,500,000 durring combat.

Mystic Sword - 150 IP
A sword crafted from very hard and lightweight metals and alloys. Also has an enchantment placed upon it to synchronize with your energy. Adds PL of 600,000 durring combat.

Ultima Sword - 400 IP
An oversized broadsword with a height of 7 ft and a width of 3 ft. Created from caching metal and can control elements when specific gems are placed on the hilt. Adds PL of 10,000,000 durring combat. Made for those with a height over 5 ft. Cannot be upgraded with enchantments until all gems are placed upon the hilt of the sword.

Power Pole - 50 IP
A special pole with magical properties, can extend its legnth, and decrease its legnth. Adds PL of 60,000 durring combat.
(Look above for notes on upgrading the powerpole)

Small Sensu Bag - 50 IP
A bag that is used to hold sensu beans, can be re-filled again once you use up all the sensu beans that were originally inside the bag. Can be tied to the belt of your training, or fighting outfight, and/or armor.
(holds 5 sensu beans)

Medium Sensu Bag - 100 IP
A bag that is used to hold sensu beans, can be re-filled again once you use up all the sensu beans that were originally inside the bag. Can be tied to the belt of your training, or fighting outfight, and/or armor.
(holds 10 sensu beans)

Large Sensu Bag - 150 IP
A bag that is used to hold sensu beans, can be re-filled again once you use up all the sensu beans that were originally inside the bag. Can be tied to the belt of your training, or fighting outfight, and/or armor.
(holds 15 sensu beans)

Sensu Bean Farming Kit - 350 IP
A kit that teaches you all you need to know about raising sensu beans. Takes roughly 5 days to grow 20 sensu beans. Has enough supplies for a month before needing to be re-supplied with more supplies to grow even more sensu beans.

Sensu Bean Farming Supplies - 200 IP
Additional supplies to grow another months worth of beans.
(requires founder approval before purchasing)

Rejuvenator - 300 IP
A machine that the fighter is hooked up to after battle, heals them slowly, but can be used unlimited amount of times. Takes 5 posts to completely heal the fighter. Must be stored in house, and ship.

Rejuvenator v2 - 500 IP
A Rejuvenator that can heal the fighter even faster then the previous version can. Has unlimited uses, and takes 2 posts to completely heal the fighter. Can also be stored in a capsule, ship, or house. Must be setup before use, cannot be carried around by hand unless stored in dynocap.

CC Power Upgrade* - 500 IP
An upgrade produced by Capsule Corp to increase the powerlevel of your armor by 10,000,000 per upgrade.

Mystic Sword Enchantment* - 500 IP
A magical enchantment that is placed upon a sword to increase the powerlevel by 15,000,000 per upgrade. Only works for Ultima Sword when Diamond, Aquamarine, and Ruby are placed upon the hilt.

Power Pole Power Enchantment* - 100 IP
A magical enchantment that is placed upon the Power Pole to increase the powerlevel by 500,000 per upgrade.

Diamond - 300 IP
A gem placed on the Ultima Swords hilt that grantz its user the power of thunder manipulation. Adds 3,000,000 additional PL onto the sword when in use.

Aquamarine - 600 IP
A gem placed on the Ultima Swords hilt beside the Diamond that grants its user the power of water and ice manipulation additional to what the Diamond grants the user. Adds 6,000,000 additional PL onto the sword when in use.

Ruby - 900 IP
A gem placed on the Ultima Swords hilt beside the Diamond and the Aquamarine that grantz its user the power of fire and inferno manipulation additional to what the Diamond and Aquamarine grants the user. Adds 6,000,000 additional PL onto the sword when in use.

Potarro Earrings - 400 IP
An earring set that will let both fighters fuse who are wearing the earrings from the same set. Refer notes on the Potarra Earrings in the fusion section before using.

Stability Crysta - 600 IP
A crystal that can fuse up to 3 fighters for an unlimited amount of time. Refer notes on the Stability Crystal in the fusion section before fusing together.

Time Portal Control - 500 IP
A remote control that opens portals to toher time periods by manipulating the very fabric of time itself. Good for only five uses before needing to be recharged.
(See Training Information for information on Time Training.)

Time Portal Control Recharge Kit* - 200 IP
A device that recharges your time machine for two days and gives enough energy for five uses.

Saibamen Case - 400 IP
A case that holds 5 of these creatures with a PL of 30% x your PL. Grants you 1,000,000 PL. Can be refilled, or all can be used at once. The Saibamen are created when you plant them, and pour special liquid on each seedling.
(only one per fighter)

Saibamen Seedling* - 199 IP
A seedling that can create saibamen with the proper supplies. Has a PL of 30 % x your PL Grants you 1,000,000 PL after use. Can be used to refil the Saibaman Case by one. Must have Saibamen Case before using.

Capsule Home - 150 IP
A house stored inside a capsule that gives you space to store additional items in. Comes with built in rejuvination v2 chamber and gravitron. Refer to notes on gravity training in Training Information. Stores 55 large items, not including small items like sensu beans.

Master Roshi Gi - 100 IP
Goku and Krillans first Gi given to them by Master Roshi. Has Master Roshi's training school symbol on the front and back of the Gi. Adds 1,000 PL per line durring a training session.

King Kai Gi - 200 IP
A Gi given to Goku by King Kai, has his and Master Roshis symbol on it. Adds 5 Ki per line durring training session. Cannot be worn over other Gi's.

Piccolo Gi - 300 IP
A Gi given to Gohan when he was little by Piccolo. Has his symbol on it, and was the first and probably only Gi Gohan ever worn durring the entire series of Dragonball Z. Adds 5,000 PL per line durring training session.

Arm and Leg Weights - 100 IP
Training weights that can fit on the fighters arms and legs. Weighs them down to increase ones gain durring training by PL per line.

Weighted Cape - 100 IP
A weighted cape worn by namekians that is used for training alone. Adds 2,000 PL per line durring training sessions.

Weighted Turban - 50 IP
A heavy turban worn by Piccolo that adds 4,000 PL per line durring training.

Battle Weights - 500 IP
Heavy weights that are designed for lowering its wearers PL by 40% and doubles their winnings from the fight alone.

Gravity Chamber - 200 IP
A gravity chamber that can go to unlimited levels of gravity for an entire group of fighters to train in to improve their skills and techniques. Has unlimited amount of uses, unless if completely destroyed by its user durring training.
Note: Refer to gravity training section for gravity gains.

Book of Inner Peace - 1200 IP
A book created to help fighters find their inner selves. This book calms even the savage of fighters whilst their reading it. Grants 3 Ki per line 1-79 lines/5 Ki per line for 80-159 lines/10 Ki for 160+ lines. Has an unlimited amount of uses. Has unlimited amount of uses, unless if completely destroyed. Cannot be used at Legendary Stage.

Book of Martial Arts - 1200 IP
A book by Master Roshi with naughty pictures on each page, created to help the fighter physically train themselves under the worst of conditions when in training. Gives 5,000 PL per line 1-79 lines/10,000 PL per line for 80-159 lines/15,000 PL per line for 160+ lines. Has an unlimited amount of uses. Has unlimited amount of uses, unless if completely destroyed. Cannot use at LegendaryStage.

Training Program - 200 IP
A training program with robots and weapons built into the gravity chamber with a PL of 1.5 x your PL. Everything will attack the fighter once activated. Grants the fighter 2000 PL per line. Must include in post to be used. Has unlimited amount of uses, unless if completely destroyed by its user durring training.

Holographic Fighting System - 500 IP
A suit worn by the user to fight with holographic training systems. You must use this when training with anything that is holographic. Adds 1,000,000 PL per training session. The computer built into this suit can create holographic representations of your attacks to use against the holographic training systems.

Holographic Fighter System - 300 IP
A holographic  fighter that can train and spar with you whenever you like. Adds 100 Ki per training session. Must actually mention in post.

Deflection Devices - 200 IP
Machines setup in the gravity chamber to reflect your Ki attacks right back at you. Adds 1000 PL per line. Has unlimited amount of uses, unless if completely destroyed.

King Yamma's Tree* - 500 IP
An average sized tree that grows in hell that produces special fruit. Grows 6 pieces of King Yamma's Fruit maximum, 1 fruit per week.

King Yamma's Fruit - 200 IP
A piece of fruit that is grown in hell that increases some ones Ki by 500 and can keep those that eat this fruit full for weaks.

Tree of Might Seedling* - 800 IP
A seedling that grows a huge tree, roughly the size of earth about, and cant be destroyed but also grows fruit of the tree of might. Kills planets, cannot use on any major planets. Consult founder before using. Also functions as training ground. Adds 10,000 PL/3 Ki per line, and creates 10 Tree of Might fruits, 1 piece of fruit per week.

Tree of Might Fruit* - 200 IP
A piece of fruit from the tree of might, adds 1,500,000 PL, and increases your muscle mass by quite a bit. Bought from the black market only.

Android Memory Enhancement Module - 400 IP
A module that’s designed for mechanical androids to use chips of memory to enhance their powerlevels. Used to hold chips of memory, required for Memory Enhancement Module Chips.

Memory Enhancement Module Chip* - 100 IP
A chip designed to fit into the Android Memory Enhancement Module to increase the mechanical androids powerlevel by 300,000.

Book of Namekian* - 50 IP
Lets someone learns to speak namekian so they can use the nameks dragon balls.

Book of the Fusion* - 150 IP
A book that teaches you the art of the fusion. Both fighters must do the dance, and get it right in order to fuse. Refer notes on the Fusion Dance in the fusion section before using.

Gravity Chamber - 200 IP

A chamber that enhances the gravity level around the fighter to increase their power. Refer to Training Information for information on gravity training.

Holographic Projection Add-on - 400 IP
An attachment to the scouter, when a chip is inserted the visor can show a holographic projection of what the technique does, and also gives pointers, tips, and strategies on how to correctly learn that technique. Has an unlimted amount of uses. Required for technique chips. Can only use 1 technique chip per use.

Technique Chip Type 1* - 25 IP
A chip programmed to teach the fighter technique. Requires Technique Projection Visor.Add-on before use.

Technique Chip Type 2* - 50 IP
A chip programmed to teach the fighter 2 techniques. Requires Technique Projection Visor.Add-on before use.

Multi-Lingual Scouter v1 - 50 IP
A device that attaches to the users forehead that can scan for sources of energy using a colored LCD visor that fits over one eye. Can detect namek and earth dragonballs. Can detect a PL of 50 million before shorting out.

Multi-Lingual Scouter v2 - 100 IP
A device that attaches to the users forehead that can scan for sources of energy using a colored LCD visor that fits over one eye. Can equip a variety of add-ons. Can detect namek and earth dragonballs. Can detect a PL of 500 million before shorting out.

Multi-Lingual Scouter v3 - 150 IP
A device that attaches to the users forehead that can scan for sources of energy using a colored LCD visor that fits over one eye. Can equip a variety of add-ons. Can detect namek and earth dragonballs. Can detect PL's over 1 billion. Can also target specific energy signitures that can be programmed into the scouter, like Ki signitures and stuff.

Dragonball Mask - 250 IP
A container that you put earth or namek dragonballs in that can mask them from any scouting equipment except for Anti-Mask Equiped Scouters.

Dark Star Modification - 200 IP
A modification to your scouter that lets you seek the dark star dragonballs when you are within several miles away from them.

Anti-Mask Attatchment - 150 IP
An add-on to your scouter or radar that lets you break through the dragonball masking equipment. Also works for radar's build into ships.

Dragon Radar - 100 IP
A device programmed to location earth and namek dragonballs.

Dark Star Dragon Radar - 150 IP
A dragon radar modified to only find dark star dragonballs.